Designing a Roblox game is an exciting and creative process that involves planning, building, scripting, and refining your ideas. Here's a step-by-step guide to help you design a Roblox game from start to finish!
Before opening Roblox Studio, define your game's core concept, mechanics, and objectives.
Choose a genre based on your target audience and goals:
- Obby (Obstacle Course): Focuses on skill-based platforming.
- Simulator: Players collect items, level up, or gain resources over time.
- Tycoon: Players build structures to generate income (e.g., restaurants, factories).
- RPG Adventure: Quests, exploration, and combat in a large world.
- Minigames: Multiple small, fast-paced games like PvP battles or races.
Example Idea:
"A farming simulator where players plant crops, expand their farms, and trade with others."
Design a map that fits your game type:
- Obby: Design levels with jumps, moving platforms, and kill bricks.
- Simulator: Include resource areas (e.g., fields, mines) and shops for upgrades.
- Tycoon: Create zones for players to build and expand their property.
Now it’s time to add interactive elements to your game.
Add items players can collect for rewards.
Example Script: A part that gives coins when touched:
lua
local part = script.Parent
part.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
player.leaderstats.Coins.Value += 10 -- Add 10 coins
part:Destroy() -- Remove the collectible
end
end)
Track player stats like coins, kills, or levels.
Script Example:
```lua
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local coins = Instance.new("IntValue")
coins.Name = "Coins"
coins.Value = 0
coins.Parent = leaderstats
end) ```
Allow players to spend coins to upgrade tools or abilities.
Example:
A part where touching it deducts coins and gives a better tool:
lua
local toolPrice = 100 -- Cost of the upgrade
script.Parent.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player and player.leaderstats.Coins.Value >= toolPrice then
player.leaderstats.Coins.Value -= toolPrice
print("Tool Upgraded!") -- Add tool-giving logic here
end
end)
Here are some examples depending on your game type:
Add kill bricks:
lua
local brick = script.Parent
brick.Touched:Connect(function(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid then
humanoid.Health = 0 -- Kills the player
end
end)
Simulator:
Add a crop-growing mechanic:
lua
local plant = script.Parent
local growthTime = 10 -- Time in seconds for full growth
plant.Touched:Connect(function(hit)
wait(growthTime)
print("Crop fully grown!") -- Replace with crop model change or reward logic
end)
RPG:
lua
local dialog = script.Parent
dialog.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
print("Quest Started!") -- Add quest-tracking logic
end
end)
Ensure your game is functional, fun, and bug-free.
Create monetization elements for extra features:
- Go to your game’s page on the Roblox website.
- Click Create Game Pass and set the price.
Add this script to apply Game Pass benefits:
lua
local gamePassId = 123456 -- Replace with your Game Pass ID
game.Players.PlayerAdded:Connect(function(player)
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, gamePassId) then
player.WalkSpeed = 32 -- Double speed for Game Pass owners
end
end)
Your game is ready! Time to share it with the world.
Respond to feedback and fix bugs promptly.